The irony sets in because I'd consider Portrait of Ruin, the poorest of the GBA/DS titles; and it was the one I wanted to play the most. At this point, I'd direct a lot of animosity at the title after playing the previous ones. For one, there's a castle; it is Castlevania last time I checked. So the most essential element for any Castlevania is there, that's a positive. What's inside the Castle though? Paintings. Not just any paintings though, no. One's that bend the space-time continuum and act as interdimensional portals to other places that have nothing to do with Dracula's castle. The game is a convoluted mess; the castle stands merely as a host to the various paintings which are just small scaled levels. So, basically, I'm playing a game that's essentially a redux of older Castlevania's, but done in the vein of a "Metroidvania". A.k.a., post-Symphony of the Night.
There's more wrong with it, but I'll highlight its shortcomings when I write a review in the coming week.
First blog post and it's spent griping about a game. I guess I should detail what this blog itself will host. This