The irony sets in because I'd consider Portrait of Ruin, the poorest of the GBA/DS titles; and it was the one I wanted to play the most. At this point, I'd direct a lot of animosity at the title after playing the previous ones. For one, there's a castle; it is Castlevania last time I checked. So the most essential element for any Castlevania is there, that's a positive. What's inside the Castle though? Paintings. Not just any paintings though, no. One's that bend the space-time continuum and act as interdimensional portals to other places that have nothing to do with Dracula's castle. The game is a convoluted mess; the castle stands merely as a host to the various paintings which are just small scaled levels. So, basically, I'm playing a game that's essentially a redux of older Castlevania's, but done in the vein of a "Metroidvania". A.k.a., post-Symphony of the Night.
There's more wrong with it, but I'll highlight its shortcomings when I write a review in the coming week.
First blog post and it's spent griping about a game. I guess I should detail what this blog itself will host. This
2 comments:
The paintings thing also reminds me a lot of Super Mario 64... I've never played this iteration of Castlevania, or any of them for that matter, but as you describe it thats what it sounds like.
That's actually a real good comparison. I totally forgot about Mario 64's use of paintings.
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